There are various movement options available but using a first person shooter system works very well with a limited amount of tunnelling (the term for narrowing your field of view when moving quickly) and we felt no nausea from playing.
This simple act adds greatly to the sense of immersion and since you’re often badly outnumbered having to grab a clip in the middle of a firefight adds nicely to the sense of panic and uncertainty. There is an optional quick selector as well but reloading has to be done by grabbing an ammo clip and slamming it into your gun – with some having to be chambered manually. You still watch cut scenes in third person, and for moments like kicking an opponent at close range, but everything else is viewed from first person, with your weapons and equipment newly rendered for VR and with the option to select them by grabbing a gun from your hip or a health spray from your shoulder.